Options on the main menu. Do not add your own custom hit sounds. They are transparent, not invisible. Custom muzzle flashes even add flashes for shotguns, pistols, and a lot more!. Probably because I need a sound that is different from the hitsound. Again, I like streamlining everything I can simply with the use of a keyboard, which is why I've developed a simple script that allows the switching of loadout presets with the press of a single button.
Skins, sprays, scripts, you name it, it's there. Since viewmodels are a downside to autoreload, it can be advantageous to modify them a bit. Custom commands You may enter anything here, not just binds. A lightwarp modifies how your game handles lighting in maps. The custom Hit Sound must be in.
Damage Text Arguably the most important damage indicator is damage text. But basically there are different optimal interps for different weapons and classes. Also, these launch options have to be removed when uninstalling the scripts. I find it to be perfect for me. You can leave the metadata info blank.
Here is how it should look. This will not affect servers where sprays are disabled most clan servers. Performance Configs Even if you have a stellar computer, it still wouldn't hurt to further optimize your game's settings to ensure you have no hiccups whatsoever. They can be very aesthetically pleasing to the eye. By holding down one button and pressing 1-9, you'll disguise as the corresponding enemy class. Place your custom sound s inside ui. Doesn't work on Chrome, Internet Explorer and might be a bit buggy on other browsers, too.
I feel 66 and 133 is reasonable. The most important I think is autoreload, which automatically reloads your weapon at the first mathematical chance the game gets to do so. It's probably like 2 to 3 inches for a 360. By holding a different button and doing the same procedure, you can disguise as a friendly class. Unfortunately, in the middle of a battle this can be a tough thing to do quickly.
The download bundle at the beginning has these folders ready for you to simply place on your desktop and rename to your heart's content. A very good way to make your game look a lot better is to import your own custom muzzle flashes and explosions instead of using the default ones. I play at a medium sensitivity with a small circle for my crosshair. To expand on mouse sensitivity, sniper is the one class where sensitivity is probably the most important variable; precision is everything for a sniper. It's not an unfair advantage mind you, since everyone can do exactly what's listed here; the reason I'm posting this is so more people can be on an even playing field. If you know exactly how much damage you've done, it could be worth the risk to try and chase them down to finish the kill.
The bitrate can be changed easily by clicking the dropdown menu and selecting the correct option. Some are basic, some are essential. By making it larger, it actually uncovers a bit more of the screen. This is a script which alters the pitch of your hitsound, making it shriller and higher-pitched when a small amount of damage is done, and lower and deeper when high damage is done. An example of transparent viewmodels.
Simply press the key you replaced X with to execute the undisguise script. This video contains all the links and instructions to install them. Go to download the hitsound that you like. There are a few variables which can make your life a lot easier which don't require a lengthy explanation. Maybe you like having viewmodels for some weapons, but not for others.
Graphic config Determine the look and performance of your game Remember - you will generally always have to sacrifice something to see a performance increase. I suggest doing something you're comfortable with and don't change it. It's important for a medic to know the exact number of your healing target's health; your ubercharge meter should also be easily readable and accessible which often leads to ubercharge meters being bright flashing colors close to the crosshair. For killsounds, I just use a simple beep. Table of Contents use ctrl-f to find specific sections throughout this document 1. These are by no means a guarantee to make you better, but they certainly won't hurt. Some huds are even better than others for certain classes; medic for example needs a good hud.
To use this script, simply hold the key you replaced X with and press the 1-9 key corresponding to the class. There is no limit on this fov for some reason; on weapons that I use viewmodels, I use a viewmodel fov of 110. The imported file should look like this. If it doesn't, make sure you gave sounds the correct bitrate, the sounds are enabled in your advanced settings, and verify your game cache if you must. If you do not do this, the game will have visual glitches and might be prone to crashing. Remember to take backups of your existing setup! This number correlates to the amount of degrees you can see; the default value is 70, the maximum is 90. Sorry folks, no image this time.