This, combined with a relatively low ammo supply, means you can run out of ammo very quickly. The game also has a tendency to heavily favor gameplay balance over realism when it comes to weapon stats. Pros - High rate of fire. Increased damage, especially headshot damage, improved accuracy. Add a silencer, laser, scope, and you can feel like a Spec Ops. On the other hand, tougher cops will pose a far bigger challenge, unless you aim for their heads. I find it near worthless when fighting enemies at medium to long distances.
If you're running bronco, you're practically using a downgrade. And I do mean high, this thing blitzes harder than every other auto shotgun in the game and is ungodly powerful if you spec it right. While the mag itself still lacks the lips, this newer, more tame animation conveniently obscures that fact while also making it much less of an issue. While the overall stats are fairly mediocre, it has great concealment, one of the fastest reloads for all assault rifles when stock and is available right at Level 0. However, the Castigo doesn't have nearly the range of attachments that the Bronco has, with a grand total of three to its name - all of which increase Stability or Accuracy by 8.
Just about the only thing they will do correctly is kill the police for you, but they will not help with the job otherwise at all. Reload Times Tactical Reload: 2. Cons - Poor control, mediocre accuracy. Cons - Limited for customization. Even when you hit the chance of killing somebody is very low the Reinfield and Mosconi have a better chance of long-distance kills.
Pros - High rate of fire. Without the mount, any optics will be mounted further forward, on the rifle's existing 12-o-clock rail. I think saying the leben is a joke now is an exaggeration. Sights can have their reticles customized. It is also capable of selective-firing, which is a highly unusual trait, that few illegal gunsmiths would implement into a weapon when converting from semi to fully-automatic.
One achievement is linked to this weapon, Commando Pros - Pretty good damage output. After analysing the leben pick-up rate nerf though it is fairly significant, probably enough to move it down to high tier. Cons - Low base stability. Still, the Deagle is good for those who can keep their trigger fingers pacified. Still, you do not want to be a cop meeting face to face with this monster. However, unlike the revolvers, it has a fast reload, a 8 mag capacity, and can take advantage of gun nut to boost the magazine size which the revolvers could not.
Additionally, the grenades have no arming distance. The suppressed version will have a smaller chance of being targeted by enemies, prolonging its use. Another shot of the Ak 5's cocking acrobatics, showing off the clashing difference between the black handguard and the Swedish green lacquer. Most firearms in Payday 2 are capable of performing a usually faster reload when the magazine is not emptied in addition to reloading from empty. Even then I found it very hard to control the Stryk.
However the lack of any mods that help spice the gun up plus the whopping 3 spare mags you get temper the gun a bit. Cons - Long reload time for an assault rifle. Good damage and good accuracy. Cons - Low ammo pool. We have paired it with the pistol and akimbo talents here as pistols help keep your detection rate down, but you can theoretically partner it with some of the shotguns too. The Payday Gang must have recruited its members from a professional group of weight lifters, considering how they are able to deadlift a 48lbs+ gatling gun and lug it around without breaking a sweat. It's niche ability to use iron sights has been rendered moot by the Platypus, Repeater and the Grom so it just kinda exists in weird mediocre stasis.
Pros - Good ammo pool. It holds an incorrect 10 rounds in its 7-round magazine; while it's possible to squeeze ten rounds into the. On the other hand you could be quickly plowing through your ammo reserve until there is nothing left. I also couldnt find an updated weapon tier list yet. The Reinfield when fired at close targets will most likely kill them instantly, especially if you aim for headshots. Houston holds the Hand Held Minigun. With mods you could extend its clip and add a bit more control, to make it easier to use in close combat, or even medium ranges.
There's not much to say here other than the fact that the game seemingly ignores the fact that the F2000 has an integral casings tray on the side opposite of the charging handle, thus allowing it to spit brass out of some undiscernible opening to the right instead of forwards. Which doesn't matter given it's a pump action shotgun. While limited to only two shots, the Mosconi is a violently entertaining gun due to its whopping damage. As for the select-fire capability, once again, either a mistake or the devs decided to add it for gameplay reasons and didn't care that it doesn't make sense, which would be feasible considering how little sense the game makes overall. Unlike the first game, weapons are not granted upon leveling up. While on the level of the Bernetti you might find it more suitable for holding corridors or pinning down cops, rather than sniping. I did find one problem with it, that makes me stick to the Bronco more than the Deagle.
The only exception is the bulldozer who will shrug off most of your bullets unless you aim directly at its face mask. Even more importantly, it can penetrate Shields, giving you a powerful and easy strategy to eliminating them without having to worry about flanking. . Note that this model still has its bipod despite it not being present on the current weapon model. It does penetrate shields but it doesn't kill them instantly unless it's a headshot and the damage is rather pathetic.